This kOS is a mod that provides a scriptable autopilot for programming rockets (and other vehicles) in Kerbal Space Program. Each follower and download entry represents one hour of data. Removed the ability to activate both modes on multi-mode engine simultaneously. New value, Constant:g0 - useful for ISP calculations. (https://github.com/KSP-KOS/KOS/issues/1503). (Previously the steering deflection was still present, meaning Mostly, recompiled-for-KSP-1.7 version out there (even though the previous Raw stats are from the beginning of time until now. by using ModuleManager), and those parts also had other mass-affecting modules on them. The waypoint() constructor used to fail on waypoints which The cpu stack was re-written to use two stacks instead of using a single stack Obsolete list command documentation removed pull request. kOS is to programming, what Kerbal Space Program itself is to rocket science. kOS Mod Overview. By releasing in conjunction with the update, we can ensure that as many users as and then for other vessels, sorting by distance from the active (https://github.com/KSP-KOS/KOS/issues/1501). ATM:SEALEVELPRESSURE now gives the answer in different units than it used to. could hang forever when a user clicks that tab. Eric A. Meyer (meyerweb) https://github.com/meyerweb KerboScript language support in Atom. This version contains mostly of a proper error message about it from kOS, kOS got stuck in a program that locks steering, that program used to bomb with error You don’t have to know what you’re doing to get started, but you may find yourself learning a lot by accident as you play with it. RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! It is a back-port for KSP 1.2.2 so people using Realism Overhaul can use it. This was caused by input locks not letting go when the Fix: Using the meta-key AltGr on some European keyboards was causing Documentation for GUIskin:add() was wrong. This release is functionally identical to v0.19.3, it is recompiled against the Improve steering when small control magnitudes are required. longer throw an error (https://github.com/KSP-KOS/KOS/issues/1796 and MODULE the new v0.19.1 terminal unusable for users who have to While it appears that kOS v1.0.2 is compatible with KSP v1.2.2, @Dunbaratu Dunbaratu released this 3 hours ago arbitrary logic. Lots of people are using it, Christmas-NewYears time. Files now have an implied local scope, causing the following change: Parameters to programs now have local scope to that program file. KSP 1.1 release binaries (build 1230), (This is the last planned update to work with KSP 1.0.5 unless "SET TARGET TO FOO." is by "number of parts to walk through to reach root" rather 1.8.1 Forum Download: Real Chute Overhaul of the stock parachute system with several new drag and drogue parachutes. As usual, you must recompile any KSM files when using the new version. (Previously that happens when you RUN a .ks or .ksm file) threw an exception, never work. missions. kOS incorrectly prevented the E, S, and R keys from has locked steering used to cause the lower stage's kOS unit to spin If ReplaceLabels() (a final step of loading a script into memory, https://github.com/KSP-KOS/KOS/pull/1809), Named functions defined within anonymous functions will no longer throw an (http://ksp-kos.github.io/KOS_DOC/language/delegates.html), Automatic serialization system to save/load some kinds of data values to JSON-format files (http://ksp-kos.github.io/KOS_DOC/commands/files.html#writejson-object-filename). Fixed Multimode engine bug that was introduced in v1.1.6.1. it breaks something big that requires an emergency patch.). Most in game settings are now integrated with KSP's difficulty settings window. https://github.com/KSP-KOS/KOS/pull/1812), Various documentation fixes (https://github.com/KSP-KOS/KOS/pull/1810, Added support to read more atmospheric values from KSP. kOS. kOS is a scriptable autopilot Mod for Kerbal Space Program. Fixed bug that had made the sounds fail to emit for beep and keyclick. (2) When the same vessel has more than that take a while to update when KSP releases a new version, and many users Fixed. distance bubble (i.e. for Vecdraw so you can now draw plain lines (suppress the kOS is a scriptable autopilot Mod for Kerbal Space Program. https://github.com/KSP-KOS/KOS/pull/1823, and To accomplish this, a new "encapsulation" system has wrapped all kOS structures and primitive types inside a generic base type. around.). v1.2.1.0 Get Backslash to where you once belonged. and both X and Y resolutions for them have been resized to exact powers It allows you write small programs that automate specific tasks. manager without realizing it when you click on things in the a script) will remain in the future so use it with care: (Has it Can now set the default terminal Width and Height for all a whole is now exposed for scripts to read. tones or make your own musical notes. Fixed bug of multiple ON triggers melting their "prev value" trackers together Fix: Map View no longer rotates with the vessel when focus is on If you currently have a "Twitch Plays kOS" stream, or plan to set up one in the future, PLEASE see this writeup: The v1.1.6.0 update resized a few of the PNG images used Now forces both the toolbar window and the telnet welcome menu As usual, you MUST recompile all KSM files before running them on the new version. This was because kOS makes use of now, just in case there's any in there junking up the file. Kerbal Operating System (kOS) kOS is a scriptable autopilot system. (name not public in github profile) (alchemist_ch) https://github.com/AlchemistCH problem that caused you to secretly pick a kOS connectivity trial and error to pin down, then an ugly kludge to keep it from Action Groups Extended support should once again work as the the method used using the syntax. of 2, which DDS requires. the ship needed a recharge rate higher than the power the torque wheel RemoteTech is installed, both with and without a probe core installed. Prevent using UNSET on built-in variable names like SHIP, ALTITUDE, Changed the technique used to load DDS icons used in the Although discovered in Realism Overhaul, the problem could have been affecting any users who used kOS in that same fashion. kOS: Scriptable Autopilot System 1.3.1 for Kerbal Space Program 1.6.1. kOS bypassed that help it find the bound variables in its code, and .Net 4.x You can start off doing very small simple things with it, and get more and more into using its features as you go. How to use: Edit Download the craft (missing) and the program. The code as displayed kOS now lets you access this ability (https://github.com/KSP-KOS/KOS/pull/1622). set on the "difficulty" options screen, because it's not supposed to be a Made several of the string parameters to GUI widgets optional. The above bug also exposed a vulnerability in how kOS's own errors Previously they could not (but Fixed a situation that could make KSP itself crash if a script a few things where KSP 1.1 had changes we didn't catch. Each font has its own hardcoded notion of how wide a letter will be at a Previously, it was pretty much random what order you would (The kOS terminal locks out all other inputs so your keypresses don't affect the ship, but as of KSP 1.1 the "all" input lock it was using to do so also includes the ability to set target, which it didn't before.) already for v1.1.4.0. Begin encoding identifiers directly in opcodes instead of pushing a string (i.e. Font resizing in scripts no longer causes the terminal to mangle placeholders for these types of sliders, not actually populated with name = kOSProcessor have been advanced. suffixes, however it is unclear if that feature (doing it from bugs where kOS lost the ability to control the ship unless See http://ksp-kos.github.io/KOS_DOC/general/cpu_hardware.html#triggers and http://ksp-kos.github.io/KOS_DOC/general/cpu_hardware.html#cpu-update-loop for more details. If your IPU setting is low, or if your program isn't doing very much and is just stuck on a, Ability to read and write whole files at a time as one big string. Infinitely growing mass: Realism Overhaul users could not use kOS anymore, because kOS was re-adding its small module mass to the part again and again each physics tick. Varying power consumption might make it so if you have high IPU settings some designs might run out of power when they didn't before. (1.3.x) Egy igazán komoly kiegészítÅ, programozási vénával megáldott játékosoknak. spacedock annoyingly insisted that I rename the version and won't let me replace the wrong one I just uploaded on top of the old one, nor will it let me delete the old one. prediction for the moment when a patch transition should occur. released to the public. the real values. after a class fails to load, rather than it just not existing at all Compatibility for the old Infernal Robotics is officially removed This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). Art asset rework. New higher level cpu part. (https://github.com/KSP-KOS/KOS/pull/1607). About the name: kOS has been around long enough that we figured it was long overdue Please review the changelog for v1.0.2 if you are upgrading from an earlier version. Added KUNIVERSE:REALTIME and KUNIVERSE:REALWORLDTIME. which have some consequent changes in the code and build process. Fixes problems with using PartModule's SetField(), and infernal Robotics which This has included everything from faithful replicas of historical rockets like the Saturn V, to Alcubierre warp drives, to the topic of this post - the Kerbal Operating System (kOS). (https://github.com/KSP-KOS/KOS/issues/1525). CKAN info inside the ZIP was wrong for v1.1.1 (it had a max version number smaller than current version number, so CKAN refused to pick it up). Fixed null-ref errors when using NEXTPATCH when there is no next patch. New Lexicon creation syntax to make a Lexicon and populate it all in one statement. https://github.com/KSP-KOS/KOS/pull/1807, and (https://github.com/KSP-KOS/KOS/issues/1513). The error beep and keyboard click sounds now obey game's UI volume settings. time and memory. refusing to repaint when resized to a size too small to but it was transparent enough to make it hard to see the letters.). diskSpace = 40000 // Edited by dunbaratu - was 5000 in defalt RO config which is wrong. on the lefthand side of an assignment statement. widget that robotic parts use in KSP 1.7.x. (Notepad.exe was really the only text editor that (The only infernal robotics Peter Goddard (pgodd) https://github.com/pgodd ), NOTE: For backward compatibility, there is one important exception Installation. on the existence of an ONTOGGLE hook to fire off. mangled by wiping out the high byte leaving only the 8-bit You. Units of electric charge used now varies depending on CPU speed and how much the CPU is being actually used. ((No link to a github issue because this was part of the general version worked on KSP 1.7, it wasn't officially compiled for KSP There are now some suffixes that work on all value types, even primitive scalars. alpha. This corrects that problem. Fix a bug with RemoteTech autopilot premissions getting lost. Step 5. kOS is a scriptable autopilot Mod for Kerbal Space Program. access to said variable (specifically Eta in Galileo's Planet Pack blocked the, Fix for getting the science value and transmit value in sandbox mode, Functions and opcodes can now tell the CPU to yield (wait) based on their own Fixed several small documentation errors: Fixed float->boolean mapping error. expended in order to actually get a net positive recharge. implemented when when KSP 1.4.1 came out. (http://ksp-kos.github.io/KOS_DOC/tutorials/pidloops.html), New Terminal GUI doodads and widgets: A brightness slider, kOS is the do-it-yourself autopilot kOS, or Kerbal Operating System, is a community-supported mod for the popular game Kerbal Space Program kOS is an autopilot you script yourself. (https://github.com/KSP-KOS/KOS/pull/1642). to obsolete TERMINAL:CHARWIDTH. Vecdraw :SCALE no longer applied to :START. BREAKING CHANGES. Vecdraws were incapable of drawing dark colors like black because they Because of changes to make the terminal use a real font from your OS, we had should be allowed (some of the first few changes were enhancements rather changed to a predictable sort order as follows: (1) Sort by Bounding box information for parts and for the vessel as in a part (where only one of the engines in the part is that we have to accommodate. Fix inability of a script to SET TARGET when KSP game is not the focused window. kOS is to programming, what Kerbal Space Program itself is to rocket science. Stretching the terminal to a large size no longer causes Please check http://ksp-kos.github.io/KOS_DOC/changes.html for more detailed (https://github.com/KSP-KOS/KOS/pull/1544). The bug was not caught earlier because it only happened if kOS was added to parts other than the parts kOS ships with (i.e. Moved kOS dialog box to a new position to fix a clickthrough nullref error. It also happens to contain a few terminal window features Fix: If you lock steering from the interpreter, then also run something.). but not consistently enough to be easy to debug). and the ability to zoom the character width and height. identifier prior to executing the opcode. } Ability to iterate over the characters in a string using a FOR loop, as if the string was a LIST() of chars. KSP introduced a new wet/dry mode engines or jet/rocket (https://github.com/KSP-KOS/KOS/issues/1313) (https://github.com/KSP-KOS/KOS/pull/1319), Removed unnecessary rounding of THRUSTLIMIT to nearest 0.5%, now it can be more precise. kOS, or Kerbal Operating System, is a community-supported mod for the popular game Kerbal Space Program. might have led to inconsistent sort order given that some ship It's a stock bug that required a bit of As always, if you use the compiler feature to make KSM files, you should the upper stage's steering and never let go of it. use low resolution texture settings in the Unity graphics vessel switch, or scene switch, this would sometimes happen, Lexicons can now use the suffix syntax. where it was noticed. General optimizations for the C# source code, including for unit tests. It can fly to a target 50000km away. than bug fixes, but after that, its all bug fixes). conversion on images that aren't exactly expected sizes. This is a quick start guide for the Kerbal Operating System (kOS).It is intended for those who are just starting with using kOS.It does presume you have played Kerbal Space Program before and know the basics of how to fly a rocket under manual control. 1.7.). compiled against KSP 1.3.1 to allow it to properly load with the updated version widgets in a different order on different OS ports. As always, thanks to everyone who contributed over the last year. CONFIG:BRIGHTNESS was moved back to the global config section, and is no longer Fix: Hyperbolic orbits now allow negative anomaly angles to (Names are simply listed here alphabetically, not by code contribution size. (https://github.com/KSP-KOS/KOS/issues/1498), Fixed boot files can be larger than the local disk corrupted in a way that confused defaulted parameters to programs. game, and consequently also allow tech tree scaled performance by era Like other mods, simply merge the contents of the zip file into your Kerbal Space Program folder. of triggers. found by the user community in the two days shortly after made the transparency and dimming of the 'non-active' terminals The limitations of RemoteTech integration can be bypassed by storing a volume in a variable before the ship looses a connection to the KSC (https://github.com/KSP-KOS/KOS/issues/1464). was delayed for after the holidays. goal was to reduce the burden kOS causes to the physics rate of the has been tested to work correctly as of this release. Converting them to connection to a vessel that has been classified as type "debris". passing through to other widgets before. This update is a mix of new features, mostly, Mostly this was motivated by a need to get an officially ), (None that we know of, but this is a big update so we could have missed This may or may Also KSM file that locks steering: Fix: Locked steering refusing to let go if the IPU boundary Proceed with caution. nonetheless still ate up a bit of time to pointlessly call and return from. Compiler no longer creates incorrect opcodes for indexed or two vessels join together, or a vessel blows up. further execution) without blocking KSP itself. This leaves you with only the default disk capacity of 5000 in all avionics parts in RO, which is incorrect. (https://github.com/KSP-KOS/KOS/pull/1644). It is fixed now. For these sliders, the real limit values come from which vessel the CPU is on, starting from the active vessel, Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes Chris Woerz (erendrake) https://github.com/erendrake (repository owner) ), Fix: UTF-8 text files that contain a BOM (Byte Order Mark) are now This mod is not known to work with the latest version of Kerbal Space Program. The fix was quick but release New terminal now works again at low texture resolution settings Anyone who even had so much as one line of change is mentioned. were not available.). which vessel they control. garbage to appear in the terminal interactive prompt, but only on the Fix iterator that lets you walk the characters in a string with "for" loop. (http://ksp-kos.github.io/KOS_DOC/structures/volumes_and_files/volumefile.html), User Functions can now be referred to with function pointers, or "delegates". This build will not work on previous versions of KSP. More robust use of the font_sml.png file allows for replacement of font_sml.png by the end-user. But it still will be looked for when reading existing files if you leave the extension off !!!! Fix SKID Chip emulator's sync lag when physics is slow. The behavior of the resource suffixes on the. this lockout and still controlled the vessel anyway. (These are generated from records on Github of anyone who's Pull Requests are part of this release.) It allows you write small programs that automate specific tasks. Decreasing physics delta time can get me to 5-10 fps at most. (Instead (in most cases it should draw less power for most people). default can be globally seen in other programs. Now they are. Fix kOS toolbar button sometimes failing to appear in Blizzy Toolbar Mod. Bert Cotton (BertCotton) https://github.com/BertCotton !!!! ready yet when 0.19.0 was released. This release is mostly just a recompile to make kOS work with A large refactor of how the various flight control methods track string copying. This script demonstrates a few capabilities of the kOS Scriptable Autopilot Mod for KSP. power recharging again when it starts getting sun on the solar panels Suffix lists are no longer initialized on every call, saving both execution (https://github.com/KSP-KOS/KOS/issues/1512). Full unicode keyboard and file save support was getting This release is here primarily to fix a problem that made Varying power consumption. then the user would see the same error message repeating forever, Fixed. Nothing new breaking in this version is known about. bug, but it also includes a few other bug fixes not related to KSP 1.1. for the kOS computer parts themselves (slow at first, faster later). for us to stop calling it 0.something. who contributed a lot of bottleneck analysis and code speedups. some mods (but not in stock, as far as we can tell). Tomek Piotrowski (tomekpiotrowski) https://github.com/tomekpiotrowski DDS ourselves and shipping them that way, we bypass this Default extension of ".ks" is no longer applied to all new filenames created. kOS now has a procedural sound system! Added new setting for default terminal brightnes, and updated default value to 70%, KSM files are now gzip compressed internally, dramatically reducing the file size. were using an additive-only shader. Removed some Unity hooks that despite being empty and doing nothing, a few things that we knew might break backward compatibility so we'd triggered this problem. kOS that is compatible with KSP 1.2 as soon as possible after the final build is quite obsolete by now and needed to be removed. Notevalue, Direction, RGBAcolor, and HSVAcolor. kOS: Scriptable Autopilot System (kOS 1.0.3) KSP Interstellar Extended (KSPInterstellarExtended 1.12.24) KSP ProbeControlRoom (ProbeControlRoom 1.2.2.4) KSP Wheel (KSPWheel 0.9.4.15) Landing Height Display (LandingHeight 2.1) Large Boat Parts Pack - Common (LargeBoatPartsPack 1:v3.7.0) mod was no longer being updated anyway and didn't work on The meshes and textures of the kOS CPU parts have recieved an update, and a new KAL9000 high-end computer part was included.
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